![]() For people who haven't played HL, I can compare the HECU to Paratroopers who trade a bit of gun power for sheer movement speed. What I hated about Half-Life's HECU was that they took shittons of bullets to kill and had very high accuracy often I found myself cowering from them, waiting for them to run through a corner so I could shotgun them to death, which highlighted a stupid vulnerability in their AI. While they went down in a few bullets, they still flanked, strafed, took cover when wounded, and did all of this mostly without hard scripting, unlike Half-Life's HECU grunts (who had rather basic AI moves but had lots of level scripting to assist them). To me RtCW's Nazi soldiers always hit a near-absolute sweet spot of intelligence and difficulty. I particularly love that nice Half-Life feel of "early 2000s 3D shooter with smart, fast-moving enemies" that it seems to evoke. Unlike Humans, I've never come across a Loper in real life, so I wouldn't know how tough it really would be :P I generally don't have as much of a problem with the Ubersoldiers, Lopers and Bosses being bullet spongey, because they are big, inhuman enemies that look like they can shrug off bullets. Yes, you can get headshots, but I tend to consider it a cheap way of beating encounters. ![]() It immediately breaks all suspension of disbelief and takes me out of the illusion of firing actual firearms against Human opponents. Most Human enemies in RtCW don't have too much health, but they barely ever react to getting winged most of the time. Just to clarify that when I use the term "bullet spongey" I'm not merely referring to enemies that suck up a lot of damage, but also stuff like not reacting appropriately to getting shot with bullets, though I confess that I may be using the term wrong. The only enemies which were bullet sponges were the ubersoldiers, lopers, and the first and final bosses, you can still pretty much headshot all human enemies. ![]() There's also a laundry list of personal pet peeves and nitpicks that help bring the game down, however overall, I'd say it was an excellent little game for its time, that just hasn't aged all that well. I'd rather have fewer, but better designed guns.Īnd of course, there were the Stealth Only missions like the Forrest and that last village (though the village one did a much better job at doing a stealth mission and was semi-enjoyable). I may be in the minority on this, but I felt the game had too many samey guns for its own good I appreciate that it had weapons based on actual WW2 weaponry, but to a casual "I-want-cool-toys-that-shoot-stuff-in-various-cool-ways" person, it gets repetitive with multiple machineguns (submachineguns or assault rifles are, in video game terms, the same thing in my eyes) I felt the developer crammed too many weapons in there at the expense of making some of them actually useful and fun to use (looking at that useless Luger for one). ![]() I've never been a fan of bullet-spongey human-sized enemies that would work for something really big and covered in armour ('natural' or otherwise) or the like, but not for a squishy soft Human. Also secrets :)īut even back then, I was very disappointed with how bullet-spongey the enemies were (I was particularly unhappy with how useless the Luger is, since I loved how deadly your basic pistol in Wolf3d felt and I have a fondness for handguns). I also really adored how most levels gave you the choice of being stealthy or just gunning everything down with reckless abandon. It had interesting locations (that are still an inspiration today) and it had a decent amount of humour when eavesdropping. It has one of the best hand-held miniguns I've tried in an FPS and I'm a sucker for a good minigun. I loved how it brought a semi-historical (bwahahahaha!) WW2 element to the series, while still being over-the-top silly. I used to enjoy this game (was overjoyed to get a then-modern take on one of my favorite series), but these days, I find it hard to get into it again.
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